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Rewards and Chances

Pick 5 numbers from 1–69 plus 1 Power ball from 1–26. There are 292,201,338 possible codes, nine of the ways they can land pay a reward, and the round settles daily at 22:00 UTC.

Match Chances

MatchChanceMatching codes
5 + Power1 in 292,201,3381
5 Match1 in 11,688,05425
4 + Power1 in 913,129320
4 Match1 in 36,5258,000
3 + Power1 in 14,49420,160
3 Match1 in 580504,000
2 + Power1 in 701416,640
1 + Power1 in 91.983,176,880
Power only1 in 38.327,624,512
Any match1 in 24.8711,750,538

Matching 2, 1 or 0 main numbers without the Power ball pays nothing — the same structure the nine tiers are built on. Every round is a fresh, independent event; past results tell you nothing about the next one.

Why the Smaller Rewards Start as Percentages

A fixed reward is a promise, and a promise needs money behind it. PowerSol launched with none — no treasury underwriting it, no investor float. So it starts the only honest way it can: each tier takes a share of that round’s pool, split among the codes that matched it. In a small pool that means small rewards, and we would rather say so plainly than advertise a number we could not pay.

A slice of every entry goes into the Reward Reserve, an on-chain balance whose only purpose is to back fixed rewards. As it grows, tiers switch from a percentage of the pool to a fixed amount you know before you submit. The level is a pure function of the reserve balance and the vault’s own entry volume — nobody sets it, including DayKing. Anyone can donate to the reserve to bring the next level forward.

The reserve has no withdrawal path for anyone. Every token in it either pays a fixed reward or, once the reserve is comfortably ahead of what it needs, spilled into the grand reward. It is deferred reward money, not a cut.

Fixed amounts are floors, not caps. Once a tier is fixed you are paid the fixed amount or your share of the pool, whichever is larger. Climbing the ladder can never make a reward smaller than the parimutuel mechanism would have paid.

The Reward Ladder

Level5 Match4 + Power4 Match3 + Power3 Match2 + Power1 + PowerPower only
Betareserve emptypool sharepool sharepool sharepool sharepool sharepool sharepool sharepool share
Level 1$200 in reservepool sharepool share$20$20$2$2$1$1
Level 2$500 in reservepool sharepool share$50$50$4$4$2$2
Level 3$1,000 in reservepool sharepool share$100$100$7$7$4$4
Level 4$1,000,000 in reserve$100,000$10,000$100$100$7$7$4$4
Level 5$10,000,000 in reserve$1,000,000$50,000$100$100$7$7$4$4

Amounts shown at the standard $2 entry; the ladder is denominated in entry prices, so it scales if the entry price ever changes. Unlock thresholds shown for a small game (~100 entries per round) — a busier vault must reserve proportionally more before a level unlocks, because it will pay that level out more often. The two largest tiers need seven and eight figures behind them at any size, which is why they unlock last.

The grand reward (5 + Power) is never a fixed amount. It is always the pool’s largest share plus every previous round’s rollover, so it grows without a ceiling until someone hits it.

In Rare Cases, Prizes Are Reduced

The reserve can only pay what it holds. A single round may round at most 25% of it, and if an extraordinary number of matches lands at once, every fixed reward in that round is reduced by the same percentage — no tier is favoured, so there is nothing to game. Because a level only unlocks once the reserve holds roughly thirty rounds’ worth of that level’s expected payouts, this should not happen in normal operation; it exists so the program can never promise more than it can pay. Even then, the parimutuel share is still paid in full.

See also: fees. Not financial advice. Only commit what you can afford to lose.